
But as impressive as the location is, it is what lies beneath it - and underneath the series' usual map - that is most worth exploring. The burnt-out beams and broken-down walls are a neat metaphor for Arno's own condition, as are the now-robbed graves of former French kings which once lay at the building's heart. The town is dominated by a ruined cathedral whose half-standing remains Arno must dutifully clamber over in the game's first main mission. Its foggy, muck-filled streets are a marked change from the bright, blood-soaked cobbles of Paris and while much of the architecture is familiar, a couple of environments stand out. It's a dark place, its mists seen through an Instagram filter, and like Arno it has suffered through the destruction of the recent Revolution.

His mood is reflected in the DLC's deliberately dour, downtrodden surroundings: the muddy, provincial town of Franciade where he plans to bargain his passage overseas. But even if it had launched without bugs, it was still unlikely to have found a place in fans' hearts alongside the seafaring fun of Black Flag or the high points of Ezio's Renaissance trilogy. Unity, last year's major release and the first built specifically for PlayStation 4 and Xbox One, was a technical embarrassment for Ubisoft, whose executives were forced to publicly apologise to fans, cancel the game's Season Pass and instead offer Dead Kings for free. His mood is fitting of the Assassin's Creed series as it stands today. Ubisoft's add-on acts as a coda to Unity's main campaign and - without wishing to spoil that - it's fair to say our hero is in a bit of a slump. They say time heals all wounds, but Assassin's Creed Unity: Dead Kings opens with Parisian Assassin Arno still nursing his injuries and laying low, having left the French capital firmly behind him.
